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<?php
    error_reporting(E_ALL);
    ini_set('display_errors', 1);
    require_once('../wp-load.php'); 
    session_start();
    date_default_timezone_set("Asia/Hong_Kong"); 
    global $wpdb, $sitepress;
    $result = $wpdb->get_results("SELECT * FROM `custom_upload_files` WHERE hash = '".$_GET['hash']."' LIMIT 1");
    $file = $result[0]->file;
?>
<!DOCTYPE html>
<html>
	<head>
		<meta charset="utf-8">
		<title>Box</title>
		<style>
			body { margin: 0; }
		</style>
	</head>
	<body>

        <script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
        <script type="importmap">
        {
            "imports": {
            "three": "https://unpkg.com/three@0.130.0/build/three.module.js"
            }
        }
        </script>
        <script type="module">
            import * as THREE from 'https://cdn.skypack.dev/three@0.130.0';
            import { OrbitControls } from 'https://unpkg.com/three@0.130.0/examples/jsm/controls/OrbitControls.js';
            
            var setting = {
                'dimension': {
                    'length':<?php echo $_GET['length'];?>,
                    'width':<?php echo $_GET['height'];?>,
                    'height':<?php echo $_GET['width'];?>
                },
                'iphone': {
                    'length':7.2,
                    'width':0.7,
                    'height':14.7
                },                
                'position': {
                    'posX':<?php echo 0-($_GET['length']/2)-(5/2);?>,
                    'posY':0,
                    'posZ':0
                },            
                'background':{
                    'color':0x000000,
                    'opacity':0.1
                },
                'camera':{
                    'posX':0,
                    'posY':<?php echo max($_GET['length'], $_GET['height'], $_GET['width'])*2;?>,
                    'posZ':0
                },
                'light':{
                    'color':0xffffff,
                    'posX':0,
                    'posY':10,
                    'posZ':-20
                },
                'material':[
                    {'color':0xffffff, 'opacity':'1.0', 'transparent':false},
                    {'color':0x000000, 'opacity':'1.0', 'transparent':false},
                ]
            }


            const scene = new THREE.Scene();
            //scene.background = new THREE.Color( 0xff0000 );

            const camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000);
            camera.position.set(setting.camera.posX, setting.camera.posY, setting.camera.posZ); // 相機位置
            camera.lookAt(scene.position); // 相機焦點

            // 建立光源
            const pointLight = new THREE.PointLight(0xffffff);
            pointLight.position.set(setting.position.posX,30,0);
            //scene.add(pointLight);            
        
            const spotLight = new THREE.SpotLight( 0xffffff );
            spotLight.position.set( setting.position.posX,40,0 );
            //scene.add( spotLight );

            const ambientLight = new THREE.AmbientLight('#ffffff');
            scene.add(ambientLight);            

            // 建立光源
            /*
            var pointLight = new THREE.PointLight(0xffffff);
            pointLight.position.set(setting.light.posX, setting.light.posY, setting.light.posZ);
            scene.add(pointLight);
            */

            const renderer = new THREE.WebGLRenderer({ alpha: true });
            renderer.setSize(window.innerWidth, window.innerHeight);
            renderer.setClearColor(setting.background.color, setting.background.opacity); //預設背景顏色
            renderer.shadowMap.enable = true; //陰影效果   

            document.body.appendChild(renderer.domElement);

            const controls = new OrbitControls(camera, renderer.domElement);
            const textureLoader = new THREE.TextureLoader();
            const image = 'upload/<?php echo $file;?>';
            const group = new THREE.Group();

            const boxGeometry = new THREE.BoxGeometry(setting.dimension.length, setting.dimension.width, setting.dimension.height);
            const boxTexture = textureLoader.load(image);
            //const boxMaterial = new THREE.MeshBasicMaterial({map:boxTexture});
            
            var sidePlaneMat = new THREE.MeshPhongMaterial({
                map: new THREE.TextureLoader().load(image, tex => {
                    
                    var repeatX, repeatY;
                    repeatX = boxGeometry.parameters.height * tex.image.width/ (boxGeometry.parameters.depth * tex.image.height);                    
                    //
                    if (repeatX > 1) { // checked correct
                        //fill the width and adjust the height accordingly
                        repeatX = 1;
                        repeatY =  boxGeometry.parameters.height * tex.image.width / (boxGeometry.parameters.depth * tex.image.height );
                        tex.repeat.set(repeatX, repeatY);
                        tex.offset.y= (repeatY - 1) / 2 * -1;
                    } else { // checked correct
                        //fill the height and adjust the width accordingly
                        repeatX = boxGeometry.parameters.depth * tex.image.height/ (boxGeometry.parameters.height * tex.image.width);
                        repeatY = 1;
                        tex.repeat.set(repeatX, repeatY);
                        tex.offset.x = (repeatX - 1) / 2 * -1;
                    }                 
                }),
                color: setting.material[0].color,
                opacity: setting.material[0].opacity, 
                transparent: setting.material[0].transparent, 
				side: THREE.DoubleSide
            });
            
            var bottomPlaneMat = new THREE.MeshPhongMaterial({
                map: new THREE.TextureLoader().load(image, tex => {
                    
                    var repeatX, repeatY;
                    repeatX = boxGeometry.parameters.depth * tex.image.width/ (boxGeometry.parameters.width * tex.image.height);                    
                    //
                    if (repeatX > 1) { // checked correct
                        //fill the width and adjust the height accordingly
                        repeatX = 1;
                        repeatY =  boxGeometry.parameters.depth * tex.image.width / (boxGeometry.parameters.width * tex.image.height );
                        tex.repeat.set(repeatX, repeatY);
                        tex.offset.y= (repeatY - 1) / 2 * -1;
                    } else { // checked correct
                        //fill the height and adjust the width accordingly
                        repeatX = boxGeometry.parameters.width * tex.image.height/ (boxGeometry.parameters.depth * tex.image.width);
                        repeatY = 1;
                        tex.repeat.set(repeatX, repeatY);
                        tex.offset.x = (repeatX - 1) / 2 * -1;
                    }
                }),
                color: setting.material[0].color,
                opacity: setting.material[0].opacity, 
                transparent: setting.material[0].transparent, 
				side: THREE.FrontSide
            });
            
            var frontPlaneMat = new THREE.MeshPhongMaterial({
                
                map: new THREE.TextureLoader().load(image, tex => {
                    
                    var repeatX, repeatY;
                    repeatX = boxGeometry.parameters.height * tex.image.width/ (boxGeometry.parameters.width * tex.image.height);                    
                    //
                    if (repeatX > 1) { // checked correct
                        //fill the width and adjust the height accordingly
                        repeatX = 1;
                        repeatY =  boxGeometry.parameters.height * tex.image.width / (boxGeometry.parameters.width * tex.image.height );
                        tex.repeat.set(repeatX, repeatY);
                        tex.offset.y= (repeatY - 1) / 2 * -1;
                    } else { // checked correct
                        //fill the height and adjust the width accordingly
                        repeatX = boxGeometry.parameters.width * tex.image.height/ (boxGeometry.parameters.height * tex.image.width);
                        repeatY = 1;
                        tex.repeat.set(repeatX, repeatY);
                        tex.offset.x = (repeatX - 1) / 2 * -1;
                    }
                }),
                
                color: setting.material[0].color,
                opacity: setting.material[0].opacity, 
                transparent: setting.material[0].transparent, 
				side: THREE.DoubleSide
            });
            
            var boxMaterial = [
                new THREE.MeshBasicMaterial( { transparent: true, opacity: 0, wireframe: true, side: THREE.DoubleSide} ), //sidePlaneMat, 
                new THREE.MeshBasicMaterial( { transparent: true, opacity: 0, wireframe: true, side: THREE.DoubleSide} ), //sidePlaneMat, 
                bottomPlaneMat,
                new THREE.MeshBasicMaterial( { transparent: setting.material[0].transparent, opacity: setting.material[0].opacity, side: THREE.DoubleSide} ), //bottomPlaneMat,                
                new THREE.MeshBasicMaterial( { transparent: setting.material[0].transparent, opacity: setting.material[0].opacity, side: THREE.DoubleSide} ), //frontPlaneMat,	
                new THREE.MeshBasicMaterial( { transparent: true, opacity: 0, wireframe: true, side: THREE.DoubleSide} ), //sidePlaneMat,  //frontPlaneMat,			
            ];            
            
            const box = new THREE.Mesh(boxGeometry, boxMaterial);
            box.position.set(setting.position.posX, setting.position.posY, setting.position.posZ);            
            //scene.add(box);
            group.add(box);

            // box edge
            const boxEdges = new THREE.EdgesGeometry( boxGeometry );            
            const boxLine = new THREE.LineSegments( boxEdges, new THREE.LineBasicMaterial( { color: 0xcccccc } ) );
            boxLine.position.set(setting.position.posX, setting.position.posY, setting.position.posZ);
            group.add(boxLine);

            

            const cardBackGeometry = new THREE.PlaneGeometry(setting.dimension.length, setting.dimension.height);
            const cardBackMaterial = new THREE.MeshBasicMaterial( {color: 0xffffff, side: THREE.FrontSide} );

            const cardBackPlane = new THREE.Mesh( cardBackGeometry, cardBackMaterial );
            cardBackPlane.position.set(setting.position.posX, setting.position.posY+setting.dimension.width/2, setting.position.posZ);
            cardBackPlane.rotation.x = Math.PI / 2;
            group.add(cardBackPlane);

            const phoneGeometry = new THREE.BoxGeometry(setting.iphone.length, setting.iphone.width, setting.iphone.height);
            const phoneTexture = textureLoader.load("asset/iphone.png");

            var phoneMaterial = [
                new THREE.MeshBasicMaterial({
                    color: setting.material[1].color,
                    opacity: setting.material[1].opacity, 
                    transparent: setting.material[1].transparent, 
                }),
                new THREE.MeshBasicMaterial({
                    color: setting.material[1].color,
                    opacity: setting.material[1].opacity, 
                    transparent: setting.material[1].transparent,
                }),
                new THREE.MeshBasicMaterial({
                    color: setting.material[0].color,
                    opacity: setting.material[0].opacity, 
                    transparent: setting.material[0].transparent, 
                    map: phoneTexture,
                }),
                new THREE.MeshBasicMaterial({
                    color: setting.material[1].color,
                    opacity: setting.material[1].opacity, 
                    transparent: setting.material[1].transparent,
                }),                
                new THREE.MeshBasicMaterial({
                    color: setting.material[1].color,
                    opacity: setting.material[1].opacity, 
                    transparent: setting.material[1].transparent, 
                }),                
                new THREE.MeshBasicMaterial({
                    color: setting.material[1].color,
                    opacity: setting.material[1].opacity, 
                    transparent: setting.material[1].transparent,  
                }),
				
            ];

            //const phoneMaterial = new THREE.MeshBasicMaterial({map:phoneTexture});
            const phone = new THREE.Mesh(phoneGeometry, phoneMaterial);
            phone.position.set(setting.iphone.length/2+5/2, setting.position.posY, setting.position.posZ);
            //scene.add(phone);
            group.add(phone);

            scene.add(group);            
            /* box helper */
            //const boxHelper = new THREE.BoxHelper( box, 0x000000 );
            //scene.add( boxHelper );            

            /* grid helper
            const size = 100;
            const divisions = 100;
            const gridHelper = new THREE.GridHelper( size, divisions );
            scene.add( gridHelper );
            */

            /* spotlight helper
            const spotLightHelper = new THREE.SpotLightHelper( spotLight );
            scene.add( spotLightHelper );
            */

            /* pointlight helper
            const sphereSize = 30;
            const pointLightHelper = new THREE.PointLightHelper( pointLight, sphereSize );
            scene.add( pointLightHelper );   
            */

            /* axes helper 
            const axesHelper = new THREE.AxesHelper( 100 );
            scene.add( axesHelper );
            */

            /* camera helper
            const camerhelper = new THREE.CameraHelper( camera );
            scene.add( camerhelper );    
            */


            //camera.position.z = 5;

            function animate(){
                //sphere.rotation.x += 0.01;
                //sphere.rotation.y += 0.01;

                //box.rotation.x += 0.01;
                //box.rotation.y += 0.01;

                requestAnimationFrame(animate);
                controls.update();
                renderer.render(scene, camera);
            }

            // 監聽螢幕寬高來做簡單 RWD 設定
            window.addEventListener('resize', function() {
                console.log("run");
                camera.aspect = window.innerWidth / window.innerHeight;
                camera.updateProjectionMatrix();
                renderer.setSize(window.innerWidth, window.innerHeight);
            })            

            animate();


        </script>
	</body>
</html>